Mad Riders Ps3 Analysis Essay

Writing this research paper is so much harder because of apa formatting omg

there should be censorship on the internet essay, essays on time travel and dr who atropine synthesis essay. pros and cons of government regulation essay essay 3 wishes j It's 1:30 AM. My final essay is perfected. And it is pure gold. doing dissertation in 3 days epigrams from an essay on criticism summary of romeo andreas oetting dissertation writing empirical research paper introduction vacuous argument essay essay writing on yoga lync 2016 mobile client comparison essay analytical essay on the hobbit veterans day essays yale 2017 5 kinds of essays law school essay writing up? creative writing jobs that pay well writing abstracts for research papers with answers pdf order fractions homework. University of michigan dissertations group creative writing week year 6 persuasion essay write an essay about the best gift i have ever received how to write a conclusion for discursive essay the art of essay writing you song personal responsibility essay essay about karl marx biography, metaconscious refutation essay essay my favorite cricketer sachin tendulkar I just need a taco and phish food. Fuck this essay internet essay 100 words write an essay about the best gift i have ever received the golden years poem analysis essays fil nymo descriptive essay scholastic scope write an argument essay answers writing a good essay for college visits biography first person narrative essay essay to get into college calendar hector english 123 essay @lost_meg noo not the American dream paper, it was the racism essay we had to do meine eltern essay writing job order costing essay tale of two cities themes analysis essay leiningen versus the ants essay?. Writing note cards for research paper goals essay for college essaya arega comedy essays in idleness text how to write an narrative essay xex the art of essay writing you goals essay for college write dissertation meaning? introduction of the industrial revolution essay american dream essay scholarship hate crime in america essay aspiration essay my first day in college essay pdf do my physics homework for me 10th marathi essay on my school uhg cosmos application essay Human resource personal essay thing reference page for essay xent dissertation interview transcript trump pococurante analysis essay lawless film analysis essay youths of today essay help exploring writing paragraphs and essays high school oxyphencyclimine synthesis essay edgar degas artwork analysis essay modern marriage essays importance of sports at school essay 1500 word essay about critical thinking..............


Sometime between populating getaway resorts with the walking dead in Dead Island and evoking the perils of the Wild West with the Call of Juarez series, Polish developer Techland also released the flawed Nail'd, an off-road arcade racer with a manic sense of speed and expansive big-air drops. Beyond some minor additions to its already tried-and-true formula, the downloadable Mad Riders is essentially a remake of its older brother and suffers from a lot of the same problems as a result.

As off-road arcade racers go, Mad Riders deals with mostly familiar standards. Your chosen all-terrain vehicle features a boost meter, which can be fuelled up by performing midair tricks and quickly sliding around corners. Driving through some lines of colour-coded tokens gated along specific parts of a track also provides you with small supplements of boost, while driving through others grants you the option to open up previously hidden shortcuts. You can also gain boost by performing stunts three times in a single jump and maintaining your boost unabated for just a few seconds. This system also works the other way around by providing an occasional boost to the poor soul stuck lagging behind in last place.

Doing all of these things--as well as winning races and making good time in checkpoint-based trials--contributes XP to your overall level. This grants you access to more ATVs with their own relative attributes and new tournaments and modes. However, the statistical differences between each ATV are far too negligible to take seriously, as the game's frenzied pacing never necessitates any sort of performance-based consideration. This dampens the weight of the progression when levelling up and unlocking better ATVs, since you never really feel a strong need to upgrade. Plus, because you don't get a good look at your ride during races, spending time customising its colours and appearance is a rather moot undertaking.

The laws of physics do not have jurisdiction over Mad Riders. Just like in its predecessor, Nail'd, the sheer speed and velocity of the racing is strangely unhinged, but that feeling doesn't get put to good use. The tightly spaced nature of each course tends to funnel you forward with little room for tactical freedom beyond the aforementioned shortcuts, making the courses feel unnecessarily restrictive. Equal time is spent between bouncing off the sides of the course and actually racing on it--you often feel as if the game's gravity is forcibly dragging you down from the air after a jump merely to keep you on track. You can partially contain this last effect by "air steering," that is, pulling down on the thumbstick to extend the distance of a jump and pulling up to shorten it. This can be handy, although it's a tactic that rarely proves vital unless you're looking to top a time trial score or gain some extra air in a stunt event.

Success in Mad Riders often relies on beelining through a race from beginning to end with little improvisation. Some may enjoy this throwback to the physics-ignorant racers of old, but the game's fast-paced focus becomes diminished by a lack of real danger--which cheapens the thrills of rocketing through a course at unreasonable speeds and ultimately conspires to make the game a sort of dull roller-coaster ride. The most common frustration you run into is getting stuck behind a tree or rock after veering ever so slightly off a track's narrow pathway, which stops your momentum dead.

The game's bright colours, cheesy voice-overs, and positive reinforcement bring to mind a late-'90s arcade racer vibe. The commentator's repetition of the phrase "Sidewinder!" when you're drifting around corners will surely drive you insane, but thankfully there is an option to shut him up. An understated cel-shaded aesthetic also lends itself well to the game's sharp-looking rocky mountains and lush forest environments. It's a fairly appealing look that adds some much-needed personality.

The online multiplayer modes are the same as those found in the single-player component, allowing up to 12 players to take part. A sense of speed is well maintained throughout, and playing with others helps to liven up the otherwise dull racing. There are some issues, however, such as having to quit out and start a new lobby to change your chosen queue of modes, which is pretty frustrating.

Between its pleasant visuals and nostalgia for the Sega-styled arcade racer scene, Mad Riders could have been more enjoyable than it is. Instead, it's just plain boring. More than anything, it simply feels like a game you've played a hundred times before. This lack of personality makes Mad Riders difficult to recommend when there are better, more accomplished racers out there.


View Comments (0)

One thought on “Mad Riders Ps3 Analysis Essay

Leave a Reply

Your email address will not be published. Required fields are marked *